![]() ![]() ![]() The same concept is used for joint submissions, but instead of using the left stick, you’ll use the triggers to stay on top of (or escape) the opposition’s bar. Sinking in a choke will bring a circle up on-screen and tasks the offensive fighter with putting their coloured bar over their opponent’s while the defender attempts to keep their bar out of reach. Submissions boil down to two minigames that play out similarly. This time, the default controls will let you pull off everything you need to survive, with useful commands clearly labelled in each situation. Once on the ground, UFC 4’s simplified wrestling and jiu-jitsu will be a relief for any player who was put off by the difficult-to-master system of the last game, which required you to have a little knowledge of transitions to work effectively, especially when defending. The exit animation is slow and makes them easily countered by the simplest flurry of motorised jabs and straights that are possible now stamina loss is lenient. Feedback is inconsistent, and it feels like players who aim for anything other than the head are at a disadvantage.īody shots feel like you’re swinging a potato in a sock at your opponent, while kicks to the gut take ages to wind up and often hit with no weight behind them. Other times, the animation won’t play out at all and you’ll just be caught with your hands down. Sometimes you’ll slip a jab and land a shot to the ribs, but it’ll barely have any impact. Little slips and feints - which were a decent marker between good players and button-spammers in the last game - are now incredibly inconsistent. It’s arcadey, and it’s meant to be exciting, but ceaseless gun-slinging eliminates the little moments that made UFC 3, and by extension MMA, so exciting. It’s not unusual for online fights to end with hundreds of strikes landing for both fighters, including multiple knockdowns and changes of momentum. Fundamentally, this makes UFC 4 a different game, especially when taking to the multiplayer arena. Stamina doesn’t deplete as quickly as it used to, meaning there’s less punishment for players who like to spam high kicks and heavy attacks that would sap your energy in the last game. ![]() The tight, rewarding stand-up of UFC 3 isn’t quite at play here. ![]()
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